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Date blobert
Date blobert












With that feat, your spirit animals are stilled and silenced automatically, and you can activate them even when using a Heavy Shield or Tower Shield. If you are a Samurai or you have the feat Divine Armour of the Champion, and you're wearing armour, you gain a bonus of +1 to your Armour Class, instead. With this feat, you do not receive any penalty to Speed when wearing Medium or Heavy Armour. However, I haven't upgraded the pre-created characters in the Character Roster yet, because I don't want to overwrite the player's file. All the Rogues and Monks in Augury of Chaos and the Tutorial Adventure have been upgraded.Each Monk variant has cool benefits, so again please see the in-game help for details. Way of the Candle, Way of the Heavens, Way of the Oasis, Way of the Pillar, and Way of the Seer The Swashbuckler does not have any spell slots and it has its own class chart, so be sure to check out the help to see what benefits it gets and what feats it has access to. Please read the in-game help for details. : during character creation, you must now choose between

date blobert

The new version may have new bugs, so if you find any, please drop me a line so that I can fix the game quickly. There's a new feat for Dwarves and another for Barbarians.

Date blobert upgrade#

! It includes the upgrade of the Rogue and Monk character classes. You can just have a trash mob fight with a character you aren't using, he'll gain a ton of XP from his low level, then you can spend it on enchantment. Nice touch.īTW, the XP requirement seems broken. Not sure if +1 and vorpal would be better than +3 and giant.Īlso, it's pretty interesting how you're better off enchanting low-quality artefacts that might have some innate bonuses rather than crafting something anew. The skewering is very nice, hitting multiple times for 150+ damage and annihilating a giant with 400+ HP in one go. On the other hand, enchantment removal could probably be done by some other character while the fighter would specialise on the big crit. So it would remove any enchantments before the axe starts striking. I am also not sure if I should perhaps replace giant-sized with dispel and lower the attack to +2, since this is the main weapon and it will be hitting before the off-hand (executioner axe, also centered on skewering). +3 skewer giant barbed (+3 is to increase the chance to skewer, not sure if any of the remaining the 2-pointer enchantments are worth it, whilst giant and barbed are great for base damage and crit which would be getting multiplied due to skewer) I am currently thinking about making an enchanted glaive for skewering, something like this What are some suggestions for item crafting? I understand skewer is very powerful in mid-game, but it seems to work best with the larger weapons. Then do the Succubus in an Archmage playthrough (it's my first time, doing Enchanter). Dropping a crocodile on a wizard works very well. High Elf Psychic Healer - oddly, more like a huge damage dealer with spare healing skills Human Bard - buffs and confuses, heals the unconscious Kobold Red Wizard - damage dealer and summoner

date blobert

Mantis Rogue - went from lame to very strong with the ring of invisibility Half-Giant Mage Knight - reach weapon tripper, buffs with things like haste Half-Giant Fighter - dual-wield, main close combat char I also don't have any Clerics nor even a Monk, so it would be nice to detect evil. On the other hand, the Succubus seems tailor-made for fighting demons and can add defensive capabilities. I quite like Blobert because of super-useful fast summoning of grapplers, his relative tankiness, and surprisingly solid AoE spells. What are people's considerations on Driaghan (I call him Blobert, the elemental) versus the Succubus Paladin? In my case, the Succubus is one level higher than the rest of the party.












Date blobert