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This idea kinda exists in the final game in an unintentional function often used for cheating and speedrunning.
At one part of development, traps were meant to be chained together, such as sticking a balloon onto the basic trap to let it fly. There are also two other minor gadgets such as a Rock classified as a lure and an unused sauce, Honey. #BUGSNAX ENDINGS UPGRADE#
The game has many different tools that didn't make the cut such as Balloon (a tool that makes things fly), Cannon (a projectile-based gadget that shoots a net), Drone (a possible upgrade to the unused balloon tool), Hose (an upgrade to the slingshot possibly), Lures (a possible early version of the sauce), and the Snak Motel (a possible upgrade to the basic Snak Trap, which may have involved Lures).It was never used but a file for it is in the final game. This was either a leftover from one of the previous gameplay ideas or a way to show how much of their bodies are covered in bugsnacks. There was originally a mechanic in the game that would keep track of the characters' fullness.
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The latter video also shows early versions of several of the final characters, plus other characters that would be dropped or reworked. At one point this city-sim version also included procedural relationships between the Grumpuses. The player would need to feed the Grumpuses to alter their personality to complete the construction projects.
Another early prototype featured the player firing a food cannon at the Grumpuses as part of a city-sim mechanic in Snaxberg. dismember them, peel them, and serve them as meals before the Grumpuses could eat them.
Early prototypes of the game used an on-rails Pokémon Snap-inspired mechanic where the player drove a food truck through Bugsnax habits and had to use their various traps and the environment to capture Bugsnax. He started as a nondescript blue monster named Chumbly, his frog design was named "Mayor", and then a design was produced that is closer to his final design but named "Norman." Filbo himself went through multiple designs and names before reaching his final form. Sheep and "jelly bean" Grumpuses were also considered as well. Filbo's embroidered plush frog is apparently meant to be an inside joke by the developers referencing his frog design. The Grumpuses were originally depicted as frogs with a variety of colors, theming better with the idea of them eating bugs. Eventually they gave some tidbits on what those ideas and dropped story and character concepts were. The entire Snaktooth island is actually one big bugsnax, and if the grumpuses hadn't escaped in the airship, they would be too.The evolution of what Grumpuses (mainly Filbo) would have looked like.īugsnax was in development for seven years and the Young Horses team has been upfront that a good chunk of that time was just trying out lots of different mechanics and ideas until they landed on what ultimately became the final game. Bugsnax are a single-celled organism - a parasite that takes over and assimilates its hosts. In the final moments of the game, it's revealed that Snaktooth Island is bugsnax. If you still don't see it, it's right there in that last line: Come to Snaktooth Island and discover its Bugsnax. While it may not seem like there's anything particularly spoilery there, it turns out that the song actually reveals the secret right there in the chorus:
The rest of the song is the same chorus and verses we heard in that first trailer. The game is a journey to discover the truth about the nature of Bugsnax, but it's also a very personal journey for the thirteen grumpuses who each traveled to Snaktooth island "seeking out a better life."
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The full 3:29 version of the song has a rap breakdown that lays out the plot of the game pretty succinctly: "It's Bugsnax!" by British indie pop band Kero Kero Bonito was released as a single in July.